Damsels and Dragons Version 0.7 by Amaraine

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Damsels and Dragons Version 0.7 by Amaraine







In Damsels and Dragons you play a man who is managing a group of female adventurers -- 4 at first, but more as time goes on -- forming parties, sending them on adventures, getting them magic items, etc.

Over time you will gain the affection of your adventurers, learn to cast spells, and engage in acts of lust and perversion. ;)



New Content:
New Class, Valkyrie -- a resilient front line fighter, who heals the party some when she deals killing blows.
A new area to adventure in, the Lair of the Witch Queen. This area can only be completed once and yields a special magic item, and is available to adventurers that have completed the Tomb (in 0.7, alas, saved games will have to do the tomb once more) and where the average level in the party is 3 or more.
A new area to explore, the Black Forest, which leads to an expedition to the city of Orech. The trip to the city is long enough that characters will need to undertake a second expedition to get back, but there are many new things available in Orech that make the journey worthwhile. And there is a sexy stop by a sacred circle on the way, as well as an additional chance encounter.
Buildings:
You can build a brothel to put your girls in, allowing you to use them to generate mana without paying attention to them, although they slowly lose affection and lust and will quit if lust gets too low.
You can build a dungeon, which will decrease the rest days you cause by whipping a girl, make whipping available at a greater range of desire, gives a small amount of affection from whipping, as well as change the background art. There will be other effects in future versions, but I didn’t think that was a reason not to make these small effects available now.
UI Improvements:
The Dungeon has been renamed “Catacombs” for consistency with Raphaelle’s and Azielle’s dialog, and to avoid confusion with the dungeon you build for yourself.
Monsters now have any status effects (Poisoned, Charmed, etc.) displayed under their HP.
Bug Fixes:
Fabled items now properly cost the wielder the same bonuses when they are surrendered as they applied when they were received.
Bash and Freeze no longer sometimes result in undocumented damage to party members.
Faerie Fire no longer crashes the game if it kills someone.
Choosing not to go into the temple of Inanna no longer enables a potentially infinitely long adventure.
Wild Barbarians no longer offer to join the party even if they lose.
Being knocked out by a wild Barbarian no longer adds rest days.
Functionality Changes:
Added “Sanguine” trait. Sanguine characters are only slightly affected by being ignored or sent to find other partners when none are available.
Added “Promiscuous” trait. Promiscuous characters do not lose lust in the brothel.
“Greedy” characters do not lose affection in the brothel.
Added “Monogamous” trait. Monogamous characters will not go in the brothel at all.
Added the ability to customize your main character at the beginning, causing him to start with more money, or more mana, or with more affection and lust on the girls.
The traits “Distant” (which gradually reduces affection) and “Enlightened” (which improves a girl’s ability to accept not getting everything she wants) are available through a chance encounter.
Balancing:
Reduced the effect of “Lazy” to one extra day, rather than three.
Priestess heals have been increased by 1, but are now *decreased* by the target’s armor. The net effect is that they will be slightly less effective when healing Amazons and Valkyries, and *more* effective when healing unarmored characters. For Rogues and Huntresses and other leather armor wearers, the healing will be unchanged.
Masochism has been improved by the introduction of the dungeon.